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old_naff

Ideas and more ideas for maps (HNS)

6 posts in this topic

Hello there! These are my ideas for maps (I personally tried all of them and I know them well)

IMPORTANT!      I have all the textures: CS:S, HL2, HL2 ep1 and HL2 ep2.

 

1. http://steamcommunity.com/sharedfiles/filedetails/?id=117011554&searchtext=

         This is a decent size map. There are some places with lockable doors, so might have to disable them (I can tell you where exactly). Also a secret room where you can press buttons like nuke etc., so my advice is to block it off. Otherwise a lot of jump spots, and even without jump pack you can hide well ^^. There are also some teleports that can be used aswell.

2. http://steamcommunity.com/sharedfiles/filedetails/?id=298847431&searchtext=

        This map is kind of small, but I think it's nice. There's a spot where you can get out of the map to a limited area tho.

3. http://steamcommunity.com/sharedfiles/filedetails/?id=122421739&searchtext=

        Decent size map, smaller than bangclaw, lots of places to hide or jump to. On this map there's a problem with area below the islands where you don't die, so I'd place a killzone there (everywhere below the islands).

4. http://steamcommunity.com/sharedfiles/filedetails/?id=106498411&searchtext=

        I personally don't like this map very much, but there are some spots you can jump up to and some missing walls where you can go inside the textures (some intended). There is also a way to get on top of the zeppelin with a jump pack (few blocks are actually solid). There may be lower fps for some people.

5. http://steamcommunity.com/sharedfiles/filedetails/?id=903842886&searchtext=

       I love this map. I actually found it today while searching for maps on this list. It's not very big, but it's really good looking. I am sure people would find some cool hiding spots. I haven't found any glitch spots or ways to get out of the map so far.

6. http://steamcommunity.com/sharedfiles/filedetails/?id=242494243&searchtext=

      This map is not very big aswell, however there's a lot of spots to get out of the map. There is a way to get to skybox which I wouldn't close since it literally teleports you there if you find it and it teleports you to another spot where you wouldn't be able to get without a jump pack, if you fall from the skybox. I can give intel on where the spots are.

 

Alright, this is so far what I remember from maps I actually tried with an exception of that asylum map. (I wasn't really looking for big or small maps).

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Hi naff, thanks for the suggestions:

 

Omgcity - seems ok, i'll check it out fully tomorrow

Rp_Subterranean - far too small for the main server, might be good for 8 players, not sure. I have checked this map and didnt add it so I must not have liked it much at all, I dont think there were many places to hide but I'll give it another look.

gm_Floatingworlds_3_v2 - we actually had this map, complete with kill zone if you fell. It was very laggy though for a lot of players which was why it was removed.

ttt_mc_skyislands - we've had this before and it was buggy

Blackbrook Asylum - far too small.. even for 8 players :P

 de_desert_atrocity_v3 - we've had this map before and players exploited the shit out of it. I'll add it again if you're willing to help me find all the exploitable spots so I can prevent them being used :)

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JWGamesUK' pid='1612' dateline='1496527748']

Hi naff, thanks for the suggestions:

 

Omgcity - seems ok, i'll check it out fully tomorrow

Rp_Subterranean - far too small for the main server, might be good for 8 players, not sure. I have checked this map and didnt add it so I must not have liked it much at all, I dont think there were many places to hide but I'll give it another look.

gm_Floatingworlds_3_v2 - we actually had this map, complete with kill zone if you fell. It was very laggy though for a lot of players which was why it was removed.

ttt_mc_skyislands - we've had this before and it was buggy

Blackbrook Asylum - far too small.. even for 8 players :P

 de_desert_atrocity_v3 - we've had this map before and players exploited the shit out of it. I'll add it again if you're willing to help me find all the exploitable spots so I can prevent them being used :)

 

But you can't deny that the Asylum is a really good looking map. :P Also, I remember the floating worlds wasn't laggy for me, so I dunno about that. And yes I can help you find all the glitchy spots, that's what I do... :D I have some more maps, but they all seem weird size, you might have to block off some areas. Not sure about buggy skyislands, I know I had lower fps on it, but that's pretty much it.

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Lets have some more suggestions then, shall we?

 

1. http://steamcommunity.com/sharedfiles/filedetails/?id=456227892&searchtext=

         People could get out of the map on this one, so there may have to be some blocking done. (little lower fps if everyone spawns in the same area so it's better to set custom spawns.

2. http://steamcommunity.com/sharedfiles/filedetails/?id=118759412&searchtext=

         This is one of the bigger maps, might have to block off some part of the map, eventho it may be the size of bangclaw.

3. http://steamcommunity.com/sharedfiles/filedetails/?id=169600867&searchtext=

         Big island, what else is there to tell.. It's a big map, there's 1 glitchy spot to get out of the map, but other than that it should be fine, just killzone water there.

4. http://steamcommunity.com/sharedfiles/filedetails/?id=106821161&searchtext=

         This is a forest area, if you ever watched seananners when they're under the waterfall with the robot comment. It's quite big, but my guess is it's still smaller than bangclaw, there's a lot of jump spots and some.. lets say glitchy ones.

5. http://steamcommunity.com/sharedfiles/filedetails/?id=104483047&searchtext=

         Would have to block water on this one, otherwise it should be fine.

6. http://steamcommunity.com/sharedfiles/filedetails/?id=104523837&searchtext=

         Personally I am not quite sure about this one, there might be some blocking needed.

 

You're right, there's not many good maps or suitable maps. Lets just see these.

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