• Announcements

    • jwgamesuk

      New Games   12/02/17

      Galaxy Gaming has expanded!
      We now have a DayZ and Minecraft server, connection details can be found in the "Our Servers" list
    • jwgamesuk

      Forum Upgrade   02/26/18

      Hi Everyone, 

      As you can see I've upgraded the forums and it's become a bit of a mess. You will need to go into your profile settings and choose to sync your photo with steam manually.



  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About old_naff

  • Rank


  • website
  1. Ideas and more ideas for maps (HNS)

    Lets have some more suggestions then, shall we? 1. http://steamcommunity.com/sharedfiles/filedetails/?id=456227892&searchtext= People could get out of the map on this one, so there may have to be some blocking done. (little lower fps if everyone spawns in the same area so it's better to set custom spawns. 2. http://steamcommunity.com/sharedfiles/filedetails/?id=118759412&searchtext= This is one of the bigger maps, might have to block off some part of the map, eventho it may be the size of bangclaw. 3. http://steamcommunity.com/sharedfiles/filedetails/?id=169600867&searchtext= Big island, what else is there to tell.. It's a big map, there's 1 glitchy spot to get out of the map, but other than that it should be fine, just killzone water there. 4. http://steamcommunity.com/sharedfiles/filedetails/?id=106821161&searchtext= This is a forest area, if you ever watched seananners when they're under the waterfall with the robot comment. It's quite big, but my guess is it's still smaller than bangclaw, there's a lot of jump spots and some.. lets say glitchy ones. 5. http://steamcommunity.com/sharedfiles/filedetails/?id=104483047&searchtext= Would have to block water on this one, otherwise it should be fine. 6. http://steamcommunity.com/sharedfiles/filedetails/?id=104523837&searchtext= Personally I am not quite sure about this one, there might be some blocking needed. You're right, there's not many good maps or suitable maps. Lets just see these.
  2. Ideas and more ideas for maps (HNS)

    But you can't deny that the Asylum is a really good looking map. Also, I remember the floating worlds wasn't laggy for me, so I dunno about that. And yes I can help you find all the glitchy spots, that's what I do... I have some more maps, but they all seem weird size, you might have to block off some areas. Not sure about buggy skyislands, I know I had lower fps on it, but that's pretty much it.
  3. Hello there! These are my ideas for maps (I personally tried all of them and I know them well) IMPORTANT! I have all the textures: CS:S, HL2, HL2 ep1 and HL2 ep2. 1. http://steamcommunity.com/sharedfiles/filedetails/?id=117011554&searchtext= This is a decent size map. There are some places with lockable doors, so might have to disable them (I can tell you where exactly). Also a secret room where you can press buttons like nuke etc., so my advice is to block it off. Otherwise a lot of jump spots, and even without jump pack you can hide well ^^. There are also some teleports that can be used aswell. 2. http://steamcommunity.com/sharedfiles/filedetails/?id=298847431&searchtext= This map is kind of small, but I think it's nice. There's a spot where you can get out of the map to a limited area tho. 3. http://steamcommunity.com/sharedfiles/filedetails/?id=122421739&searchtext= Decent size map, smaller than bangclaw, lots of places to hide or jump to. On this map there's a problem with area below the islands where you don't die, so I'd place a killzone there (everywhere below the islands). 4. http://steamcommunity.com/sharedfiles/filedetails/?id=106498411&searchtext= I personally don't like this map very much, but there are some spots you can jump up to and some missing walls where you can go inside the textures (some intended). There is also a way to get on top of the zeppelin with a jump pack (few blocks are actually solid). There may be lower fps for some people. 5. http://steamcommunity.com/sharedfiles/filedetails/?id=903842886&searchtext= I love this map. I actually found it today while searching for maps on this list. It's not very big, but it's really good looking. I am sure people would find some cool hiding spots. I haven't found any glitch spots or ways to get out of the map so far. 6. http://steamcommunity.com/sharedfiles/filedetails/?id=242494243&searchtext= This map is not very big aswell, however there's a lot of spots to get out of the map. There is a way to get to skybox which I wouldn't close since it literally teleports you there if you find it and it teleports you to another spot where you wouldn't be able to get without a jump pack, if you fall from the skybox. I can give intel on where the spots are. Alright, this is so far what I remember from maps I actually tried with an exception of that asylum map. (I wasn't really looking for big or small maps).
  4. The Glitchy skin

    He's not using it anymore tho ^^
  5. The Glitchy skin

    papamario and orhezi90? Not sure about the last name, it's something like that, are doing this too. papamario I believe changed his skin after shadow mentioned it.
  6. Here's the sum up. Hide and Seek

    1 more topic, sorry I forgot about this. The airdrops tend to glitch when you take an item that someone already took, you can't grab anything else.. Anything to be done about that?
  7. Here's the sum up. Hide and Seek

    1 more suggestion, make it so killzones kill you during the seeker blind time? so when you fail a jump and you fall in the hole, it respawns you and you can still hide.
  8. Here's the sum up. Hide and Seek

    You did, not even little town works tho
  9. Here's the sum up. Hide and Seek

    And the spawns you created don't work, rip... QQ
  10. Here's the sum up. Hide and Seek

    Jump boost, so you can do it without equipping / unequipping.
  11. Here's the sum up. Hide and Seek

    1 more thing, Is there a way to make the boost active / inactive with some button? or somehow make it so you can turn off the boost.
  12. Hello, here's kind of everything I found so far on the Hide and Seek server... 1. Some maps don't have enough spawns, resulting in 2 or more hiders spawning inside a seeker and are unable to get out. (anti-stuck system / adding some additional spawns) The anti-stuck system tends to f*** up props, so carefull if you are planning something like that. 2. Pushing is kind of unneccessary, tends to annoy people more than actually do something good. People are pushing eachother around, even from the spots. The one thing I like about it are the boosts eventho they may be too powerfull. 3. I feel like tripple and quad jumps are a little gamebreaking (yes you can get out of the map where noone can get you or find you), as you need very little teamwork with triple jump and none with quad. With double jump you could still be able to get places, but with some teamwork. I guess I am not alone who thinks that way. I personally sold my tripple boost because I think it's just unfair against people who come and try the server for the first time or just don't play enough to have the tripple jump, so I just play default jumps and I still win as a hider without getting out of the map or whatever. 4. Some maps like peaches castle or waterworld are maybe cool for people with jump boosts, ex. peaches castle quad jump / triple with teamwork to get to top of the tower where noone else can catch you afterwards, ex. waterworld where you hop around the ceiling. 5. Too few maps in my oppinion and maybe little too high time of the round on few maps like bangclaw, downtown.. I feel like the maps are getting overplayed and I am aware that you guys will be adding some maps soon (just pointing that out). The timers may really be high tho, I get you want to give seekers a chance, but on maps like bangclaw, where you just can't check everything, it's useless. 6. Little activity from staff, if I get back to the 2. topic, I was informed by Shadow2hel that I should report the people who do that, but what you should understand, is that there's too many people doing this. I feel like staff could be more active as they should've known about the activity as a mod. (noone says you NEED to be there for the whole day, but from time to time you could come and "clean up some mess") 7. Any way you could turn sv_airaccelerate to 100? ^^ 8. And maybe more slot for accessories, as it becomes impossible to have ex. midget, triple jump, and that ++++++ effect Anyway, this is my sum up of the things I noticed (maybe I forgot something, if so I shall make a new thread). DO NOT take some of the things I said as an attack on your server or the system you have here, I am just pointing out MY OWN oppinion (except of topic number 3). Take care, naff.